Comments

Log in with itch.io to leave a comment.

Beautiful aesthetic, interesting decision to create it all in black and white, it definitely adds to the spooky atmosphere you were attempting to portray. The witch feels a little overpowered in my opinion. Maybe it should move slower, or the teleportation should be on a cooldown. I think the audio could use some work for sure, but besides that it's a very cohesive and complete game.

I really enjoy the black and white art style. It's not very often that you see games being made with this color scheme. The only thing I would say is to add some SFX! Otherwise great job :0

This is the dopest game for this week. The audio sounds really coherent with the game. The spy system is creative and fresh. All elements perfectly create an intense atmosphere. I think the direction of the game is a little bit blurry, but it is a super good game. Nice Job!

This is a very thrilling game to play! The nervousness I get when I have to run away from the witch that can pop up anywhere. I really enjoyed the animation/art style in this game! The black and white color scheme really adds to the game and the mood.  

What a game! Although I was caught by the witch in the first minute, I was completely captivated by the game. I can't forget how nervous I felt when I saw the witch in the stairwell. I think your music and visual design is very good, and the grayscale pixel graphics make the overall game very atmospheric.

Really enjoy to play it. The art and animation in this game and the black-and-white color style are very coherent and build up the mood really well. There are so many rooms with different decorations, which makes this game fun to explore. The mechanics are also really fun to play. You can add some sound effects and balance it a little bit to make it perfect.

This was an enjoyable experience. The color style was great, as well as the area you were exploring from. at this moment I feel the witch is a tad overpowered. Also for me when testing it out the top players camera was harder to navigate then the rest. That being said this was a fun project.

I really enjoyed playtesting this game. I feel like you guys conveyed the somber mood really well with the horror soundtrack and the black and white color scheme. As for improvement, I think there can be some visual cue to warn the player when the witch is approaching e.g. flashing lights.