Development Log


Overview

When we first designed this game, we had a lot of ideas, such as making a heaven/hell simulator, and spaceships. Finally, we thought of the best way to use VR. Because VR is a product that allows people to be on the scene, we decided to use the most exciting scene to immerse the player in it, which is to make a horrible Walking Simulator. . In this game, players can interact with the game by pushing doors, moving cabinets, flashlights and other actions. Originally, the way we show the feature of "Impossible Space" in this game is that every time the player walks and appears in the room he is in, the things in the room will change. This changed towards the end of the development, that now the house is "sentient" that it would close in as the player progresses in the game so there is no way for the player to go back. We want the entire game to give players a sense of tension, excitement, and fear.

Playtest

Jasmine: make it less in the floor open cabinets thinks its cool Cant move forward but can move right Can move into right corridor but

My:  Slightly spooky, if the thing following was not following would be interesting, a little bit lost No bugs atm The monster needs to be improved Room is the right size Slightly faster player More blood, more audio

John:  No colliders on the furniture Enjoys dynamic spotlight Consider putting writing on the walls. Can see through the wall, make clipping planes shorter Render slightly closer to cam (.5/.3) Scp 173 lore work with flashlight Like in a dark room with a flashlight, why am i there, need world clues Walls a little thicker Wants to do something, empty hallway needs things, walking feels slow when there's nothing there, wants to interact with objects. Proportion is good Something slowly following you unable, always looking away Didn't notice record player, get people to question whether they are seeing what they are seeing, instead of modular rooms, add items to rooms after exiting them, similar to pt Have battery for the flashlight, allow player to find batteries to recharge in the world, enemy gets faster and follow range increases when battery is low.

Jeffery: Room scale is good, no details in the corridor, add more. Creature is inside the floor Proportions are good, speed is good Wants to open closets, more exploration

Docs


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