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Raging Ball
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Devlog
Postmortem
October 05, 2021
by
YifanZheng
Successes One thing that went absolutely right was the animation. I spend a lot of time on the character animations, especially the player character, it was drawn frame by frame, extra attention was e...
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Development Log
October 04, 2021
by
YifanZheng
Overview For Raging Ball, I wanted to create a "slower paced" platformer, that is different from the common fast-pace button mashing games. The intend is that every move the player takes should be cal...
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