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Raging Ball

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Devlog

  • Postmortem
    October 05, 2021 by YifanZheng
    Successes One thing that went absolutely right was the animation. I spend a lot of time on the character animations, especially the player character, it was drawn frame by frame, extra attention was e... Continue reading
  • Development Log
    October 04, 2021 by YifanZheng
    Overview For Raging Ball, I wanted to create a "slower paced" platformer, that is different from the common fast-pace button mashing games. The intend is that every move the player takes should be cal... Continue reading
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